They’re yellowish-bronze in hue, with dark hair and eyes. The Asian equivalent, the Shou are the strongest element of Kara-Tur, the eastern portion of Faerun.
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Their surnames are long and full of depth, pulled from ancestral names “Chergoba, Murthyethara, Stayanoga.”
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Their skin is dusky, and their eyes and hair are both dark. Their surnames are rather complex and combine names “Ankhalab, Hahpet, Uuthrakt.”Įast of the Inner Sea, and usually connected with Mulan, they’re the dwarves of humans not necessarily tiny, but short and well-built. Their hair is dark, but nobles and most other Mulan shave their heads. Natives of eastern and southeastern Inner Sea, Mulan are tall, slim, and amber-skinned. Their surnames are almost a mix between elven and dwarven “Brightwood, Lackman, Windrivver.” Their eyes are brutally blue, and their hair varies from raven-black to much lighter, depending on how extremely northern they get. Tall, fair-skinned folk from northwest faerun. Surnames are harsh and almost Russian/Norwegian “Bersk, Nemetsk, and Starag” are viable, common names. Their hair is pretty dark, and have somewhat light skin. Their surnames are based off of old jobs and elements of nature.ĭamarans are northwest of Faerun, and have moderately large builds. They’re tawny-skinned and slender, with dark hair. These humans live around the inner sea, and are a dominant force in central Faerun. Their surnames are based on older ancestral names. Southwestern Faerun natives, these humans are dark-skinned and smaller than typical size. While no race can have a definite “this culture rules all,” humans are the paragons of this thought. It’s impossible to say “general human names,” since there’s so many different cultures scattered along the land. Humans have nine widely recognizable ethnicities, though over a dozen more are found throughout the Forgotten Realms. They may not live long, but they ensure their lives will be remembered forever. Where other races pass traditions through word of mouth, humans have build monuments and libraries, temples and outcroppings, to attempt to match the Elves’ immortality. They live in the present, and champion causes to push their goals as hard as possible. Humans wish to be the best in a huge variety of skills and themes. Humans, generally, are governed by two codes first, ambition. At the very worst, you’ll have a better idea about what your background will be like! Culture and Naming Conventions With how many options you have, it’s worth taking a look at your options and thinking about how that may change your Human. Humans can hail from a wide range of different places, and even have hints of different races peppered in their blood. DND Human Names 5E GuideĥE’s humans have quite literally 9 different ethnicities. But why can’t you just place “Bob” onto your name column and call it a day? Well, you could, but our DND Human Names Guide will explain why that might not be the best idea. They are extremely adaptable, and their natural charisma make them valuable allies to any race. Humans come in a variety of cultures, ethnicities, and places. They may have the most basic statline in Dungeons & Dragons 5th Edition, but that doesn’t make their history any worse. Humans are widely considered the most boring part of the Player’s Handbook.